Death of the Critic

February 2017

Ghost Recon: Wildlands - First Impressions

Written by: Tom Blaich

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The beta has ended and in one short week
Ghost Recon: Wildlands will be in everyone’s hands. So we sat down this weekend and tore through all of the content that the beta had to offer, both solo, and together in co-op. There was a huge amountof content to be found, and more than a few baffling decisions made. I don’t know if it feels like a Ghost Recon game, but it was damn fun. You can clearly see the influence that other open world games have had on its design. It’s an amalgamation of different ideas and tones that come together surprisingly well.

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Why Did I Watch That? - Wolf Warriors

Written by: Tom Blaich

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I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me. I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.

One of the joys of this job is that I get to broaden my horizons. I’ve always loved action movies, from the amazing to the… well, markedly less so, and in the past year, I’ve gotten the chance to explore action cinema from all across the world.
Wolf Warriors is far from the best action movie I have ever seen, but it is remarkably competent for what it is, with a few cool visuals and laughs thrown in to complement the experience. It has got a few faces you’ll recognize, including the ever present, C-movie “star” Scott Adkins, who does a fairly good job at playing the bad guy instead of a generic, hunky hero.

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Postmodernist Theory

Written by: Tom Blaich

As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.

Let’s talk about schools of theory. When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused.
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Loot Boxes

Written by: Tom Blaich

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It’s notable now when a game doesn’t try to incorporate some form of micro transactions into their multiplayer modes to extend their revenue streams out for as long as possible. This speaks to an attitude where companies are competing to be the single game that players buy, keeping them in their ecosystem from as long as possible, and they’ve taken many lessons from the massively popular free-to-play mobile games that dominate the handheld marketplace. But there is a juggernaut that many people ignore. Valve’s moves towards long-term monetization of their stable of multiplayer games has changed the video game industry tremendously, adding a virtual slot machine mechanic to most large multiplayer games that come out. While the gaming community has poked fun at the “hat simulators” for years, we have seemingly ignored the way the crate and key mechanics of Valve games has created this landscape.

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DROGAS Light - Review

Written by: Tom Blaich

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Lupe Fiasco has had his ups and downs. He has made some amazing rap music, but he keeps trying to break into the mainstream, and it’s resulted in a watered down version of his work.
DROGAS Light takes a step forward for him, mixing subversive rhymes with mass appeal in a way that finally clicks. The first run of tracks is fantastic, and the album somehow darts from dark trap beats to Daft Punk style electronic beats and Gambino-esque flows to slickly produced top 40 style hits. There is something for everyone here, an incredible range of sounds and style crammed into one package as he tries out every conceivable option.

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The Backlog - Child of Light

Written by: Tom Blaich

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I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

Child of Light is a great idea trapped in a prison of its own mechanics. It has a compelling world, gorgeous art and character design, a great story, and an interesting gimmick. But it just is not fun to play. I felt like I was forcing myself through battle after repetitive battle until I was doing everything I could to avoid these encounters, which in turn made every subsequent fight that I was forced into more and more punishing. I love being in the world, exploring every nook and cranny that I could find and meeting new characters to rhyme with, but the actual core combat gameplay was boring, unbalanced, and generally not fun.

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The Gospel of Rap

Written by: Tom Blaich

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Hip-hop and religion are intrinsically linked. Far from the all-too-common perception of hip-hop as being tied purely into drugs and violence, hip-hop has acted as a reflection of the culture and artists that create it since the first time a track was spun in the Bronx in the 70’s. In the four decades since, woven throughout hip-hop are religious threads that are becoming more and more evident each day.
We wrote about it in our article on preconceptions against religious rap last year, but we did not examine the root of it, where this new trend came from.

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Why Did I Watch That? - Navy SEALs: The Battle for New Orleans

Written by: Tom Blaich

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I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me.
I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.

I don’t know what exactly about zombies caught the attention of the world, but for the last few years, the shambling undead have filled our screens, becoming the lowest common denominator of antagonists. More than anyone else, the makers of bad movies love zombies. The makeup is cheap, there is plenty of action, and little moral dilemma in mowing down giant crowds of them in bright red splashes of blood and gore. To most of these zombie films, the more violence they can cram into the runtime, the better, and
Navy SEALs: The Battle for New Orleans is no exception. And for a movie titled as such, the action feels much smaller scale than the filmmakers would like us to believe.

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Post-Colonial Theory

Written by: Tom Blaich

As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.

Let’s talk about schools of theory. When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused. Read More…
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John Wick: Chapter 2 - Review

Written by: Tom Blaich

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It is damn hard to do action well. Harder yet is to do it twice in a row.
John Wick crashed into the action scene and made an indelible mark with stylish and well-choreographed action, a highly stylized aesthetic, and an interesting world to back it all up. It took the old writer’s adage of “show, don’t tell” to heart in a way that few films do, and with it created a compelling story that dragged you in and made you want to learn more. Chapter 2 had the incredibly difficult task of following this up well. John flirts with the underworld in the first, and as he walked away with his new friend at the end, we were left to wonder if he was truly back, or if he was going to try to pick up the pieces of his shattered life.

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The Backlog - Crimson Dragon

Written by: Tom Blaich

Crimson_Dragon


I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

The launch of the Xbox One was a rather forgettable one. Really the only title that has managed to stand the test of time was
Dead Rising 3, and everything else was left by the wayside. But that doesn’t mean that the other titles released then ceased to exist. Crimson Dragon is a simple game, and in that simplicity, there is some fun to be found. However, unlike more memorable downloadable titles, it fails to grab that crucial X factor that keeps you coming back for more.

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I Decided. - Review

Written by: Tom Blaich

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Big Sean had ambition with I Decided. While it does sound a lot like the Big Sean we are used to hearing, it had another layer that I’ve been wanting out of his music for a long while. He tries to grasp at something, but it is as effusive as his lyrics as it slips from between his fingers. It is an album that I’ve heard before, that we’ve all heard before. Just never out of Big Sean.

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Anatomy of a Scene - Heat

Written by: Tom Blaich

Heat


Characterization through action is what defines film. “Show, don’t tell” is the mantra repeated to writers across the world, yet it is rare that we actually see it done well.
Heat takes this to heart, and the first time that we see our cast of ne’er-do-wells assembled together on screen, we instantly get a sense for who they are, the relationships they have with each other, and the direction the film is headed in. They do this with a combination of action and horror to create a sense of dark foreboding around the group of men.

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Get Out - Review

Written By: CJ Streetman

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Jordan Peele’s directorial debut shows incredible promise from someone that we all knew was a tremendous talent.
Get Out is a thrilling and unnerving horror movie where the horror monster is just white people.

Get Out
is the story of Chris going to spend the weekend at the family of his white girlfriend’s house. The weekend turns out to be the weekend of a massively Caucasian get together that the family throws every year.

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Return to the Sauce - Review

Written by: Tom Blaich

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Infected Mushroom is a staple in the psy-trance community, and with their latest effort, they take a different tactic to try to introduce people to the unique sound of the genre. This is one of my first experiences with the genre, and while I’m not quite sure what I expected, the strangely dark sound grew on me slowly. There are a few things that I appreciate about the album but, admittedly, my frame of reference is sadly lacking. For a first experience, you could do a whole hell of a lot worse and it piqued my interest in a way that I definitely didn’t expect.

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Why Did I Watch That? - Stolen

Written by: Tom Blaich

Stolen_Case


I watched a bad movie today. It is sort of a guilty pleasure of mine. Watching bad movies that is. I revel in the terrible plots, paper-thin characters, cheesy effects, and wooden acting. It fuels me.
I love them in a way that I can’t quite describe, or feel about bad games or music. To me, bad films deserve to be recognized, talked about, and maybe occasionally ridiculed. This one is no exception.

Nicolas Cage is a boon to bad movie fans. Once a serious, award-winning actor, he has come a long way to the point he is at now. But in some ways I have to admit that I admire the man, because no matter how awful the movie he was in, or how critically panned his performances are, he keeps on making movies. While I could be cynical and say that it is all about the money for him, I think that it is something more. He really does love making movies, and it shows in the absurd joy and energy that he brings into every role he plays.

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Marxist Theory

Written by: Tom Blaich

As this site moves forward and we begin to introduce more complex topics it will become useful for us to give a primer in some of the themes and ideas that we are talking about. We've done a little bit of this already, but we will be digging in a little deeper into the topics in question. Death of the Critic is, at its heart, a critical website where we try to take a deeper look at different aspects of media. From movies to games to music and more, we aim to enhance the discussion around media in order to deepen our knowledge and understanding.

Let’s talk about schools of theory. When we critique, frequently we do so through a specific lens. Works can have a lot of meaning hidden deep within them, and if we aimed to fully analyze a book, movie, or game, we could easily fill an entire book. So we use these schools of theory as a way to focus in on one particular area of a work. This helps us hone in on a specific idea and expand upon it more fully than if we had tried to do a very broad reading. By centering on one aspect, the analysis becomes more clear and focused. Read More…
Comments

Resident Evil 7 - Review

Written By: CJ Streetman

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Despite having had more than my fair share of dumb fun in the last few
Resident Evil games, I had completely lost hope that the series would ever find its way back to atmospheric horror. Thankfully, however, it seems that the critical and commercial failure of Resident Evil 6 has led Capcom to return to the series’ roots.

That is, in all senses, what
Resident Evil 7 is: a returning home for the series.

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Super Mario Odyssey

Written by: Tom Blaich

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Super Mario Odyssey
continues to baffle me. I don’t always fully understand the decisions that Nintendo makes, but somehow they generally work out for them. So when they released a trailer for the new Mario game for the next real generation of Nintendo consoles, I was actually excited in a way that I don’t usually get about Nintendo products. This is how we got Mario 64 and Galaxy, and the entirely-less-cool Sunshine. New Nintendo consoles ideally drive innovation in gameplay and graphics, so the first real new 3D Mario in years enticed me. Read More…
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SweetSexySavage - Review

Written by: Tom Blaich

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After the success of her mixtape,
You Should Be Here, overnight R&B hit Kehlani is back with her debut studio album SweetSexySavage (all one word of course) which luckily fixes many of the problems that I had with the mixtape, and manages to deliver a solid, if unimpressive set of tracks. It is a pop/R&B album, heavy on the pop, and it does a good job at being easy to listen to, but it doesn’t go anywhere special or break any new ground while it does it. I hate to call something generic, but as I coasted through song after song, I couldn’t help but think that I had heard this all before.

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The Backlog - Geometry Wars 3: Dimensions

Written by: Tom Blaich

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I have a confession to make. Like many of you reading this, I have a list of games that I’ve been meaning play for years. I have way too many games on Steam, and a stack of cases sitting next to my TV. Close to five hundred games now. Maybe more. It makes me feel guilty. I haven’t touched 90% of them in one way or another. I need to fix that. So this week, I dug deep into my
backlog and pulled out a game. I want to play all of them; I’ve just never had the chance. Now’s the time.

In many ways,
Geometry Wars 2 was a perfect game. Just enough content, quick and responsive gameplay, loads of challenge, and enough replayability to last a lifetime. So I was more than a little confused when they announced that they were making a sequel and adding a campaign. It seemed like a game that didn’t necessarily need to be made, a decision based purely off of marketing and predicted sales numbers on a graph over any real push from fans. I bought it when it was released, but after a few quick levels, I put it down and promptly forgot about it completely.

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Gun Porn - Our Fascination with the Firearm

Written by: Tom Blaich

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We love guns. Big and small. As long as it goes bang, we want to be able to sit and watch. Guns are ingrained in the American culture and they fill our media to the brim. It is hard to play a game or go to the movie theater without seeing a few of them. It has gotten to the point where the depiction of guns in movie and games crosses the boundary into the real world. You can see it in gunstores across the country, where teenagers stare at racks of rifles and pistols, lusting after the high-tech weaponry like a dog with a bone.

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